All else being equal, fat bottom distortion means the whole drawing is too low down.
The polargraph drawing rasterisation system is weird. The pixels at the very top of the page are very narrow and tall diamonds. The pixels from the very bottom row of the page are wide and short diamonds. So the top row has 30 pixels across, whereas the bottom row only has 15 across.
When there's distortion like this, it's because the machine is trying to draw 20 pixels at a point on the page that only has room for 15 pixels (or so). (Alternatively, the bottom row could be correct and all the rows above could have too few pixels in.)
I get my mental model of the "flow" of pixels in the picture from looking at the image in the controller and changing the size of the grid, and seeing how the squares move through the grid - they come in on a curve from the bottom corners and swirl up into straighter lines as they move up. That gives me some feeling for what would happen to a drawn set of pixels if they were pushed up or down on the page - what would happen to the overall shape of the drawing.
sn
|